Difference between revisions of "100 Unorthodox Strategies"
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* People are most committed to causes which they directly benefit from. | * People are most committed to causes which they directly benefit from. | ||
* Reward returns the will-to-live to despondent people, who must be alive to enjoy their rewards. | * Reward returns the will-to-live to despondent people, who must be alive to enjoy their rewards. | ||
| − | * Only publicly-issued rewards | + | * Only publicly-issued, merit-based rewards are effective motivators. |
|- | |- | ||
| − | | 16 || | + | | 16 || Punishments || |
| + | * Threats and/or fear are often necessary to goad others into fighting. | ||
| + | * The mutual accountability which emerges between group members trying to avoid punishments creates group solidarity. | ||
| + | * Punishments must be prompt, impartial, and consistent to ensure that unsupervised subordinates still follow their orders. | ||
| + | * Punishments must be proportionate to the infraction. While the “broken windows” approach of severely punishing small infractions to prevent large infractions works, the resentment it creates is counterproductive. | ||
| + | | 17 || The Host|| Fighting on your home turf is actually a disadvantage; it splits your forces’ energy between saving their homes, and destroying the enemy | ||
|- | |- | ||
| − | | | + | | 18 || The Guest || Fighting on enemy turf is advantageous, since you will always be in desperate “back-to-the-wall” situations against a dispersed enemy. |
|- | |- | ||
| − | | | + | | 19 || The Strong || Feign fear and weakness to lure enemies into fighting your stronger and/or numerically superior forces by throwing off their assessments. |
|- | |- | ||
| − | | | + | | 20 || The Weak || Deceive a stronger and/or numerically superior enemy by exaggerating the size and power of your forces, to throw off their assessments |
|- | |- | ||
| − | | | + | | 21 || Arrogance || |
| + | * Treat exceedingly strong enemies whom you cannot certainly defeat with excessive obedience, humility and servitude. This fosters arrogance; an engineered character flaw to exploit later. | ||
| + | * Strong enemies should be handled politically, rather than militarily. | ||
| + | * Leaders must strive to balance confidence and pride, so they avoid hubris without repressing their potential. | ||
|- | |- | ||
| − | | | + | | 22 || Alliances || |
| + | * Bribe your enemy’s neighbors to secure a position for pincer attacks. | ||
| + | * If you cannot thwart the enemy’s plans, disrupt their alliances. | ||
| + | ** Since most plans involve conspiracies and team-ups, the enemy’s power is limited when they can’t draw upon the strength of others. | ||
|- | |- | ||
| − | | | + | | 23 || Disposition || Coax a numerically superior enemy into spreading out too thin, like in “Risk.” Breaking a large powerful force into many small forces spread over a large area negates their numerical advantage on a local scale. |
|- | |- | ||
| − | | | + | | 24 || Strategic Power || |
| + | * All tactics should focus on creating positional advantages. | ||
| + | * Create strategic power by imposing constraints on your enemies. Capitalize on the momentum these create to attack the enemy’s weak points. | ||
|- | |- | ||
| − | | | + | | 25 || Daylight || In daylight, always set up extra tents, pennants, and equipment to exaggerate your numbers and deceive spies. |
|- | |- | ||
| − | | | + | | 26 || Night || Deceive spies at night by setting extra campfires and sending false communications and signals to non-existent forces to exaggerate your numbers and conceal your true location. |
| − | |- | ||
| − | |||
|- | |- | ||
| 27 || Example || Example | | 27 || Example || Example | ||
Revision as of 16:10, 29 April 2022
Ancient China | publisher = Westview Press | year = 1993 | url = https://books.google.com/books?id=N3z6OwIIf-IC | isbn = 0813312280 }}</ref>
- Jiang Ziya (Taigong)'s Six Secret Teachings (六韜)
- The Methods of the Sima (司馬法) (also known as Sima Rangju Art of War)
- Sun Tzu's The Art of War (孫子兵法)
- Wu Qi's Wuzi (吳子)
- Wei Liaozi (尉繚子)
- Three Strategies of Huang Shigong (黃石公三略)
- Questions and Replies between Tang Taizong and Li Weigong
Since these seven books comprised the core of Chinese battle doctrine, they were the basis for the Ming Dynasty civil service exams required for admission to officer candidate school. This page is a gloss-of-a-gloss, listing the core concepts for quick reference. English translations of the 100 Unorthodox Strategies are available for those wanting to read the additional commentary and historical examples.
| # | Title | Explanation | |||
|---|---|---|---|---|---|
| 1 | Estimates | You must know what you’re up against to make a strategy. The first order of business is always assessing the enemy’s alliances, short-term and long-term goals, terrain features, strengths, weaknesses, intelligence, ability, unit size, and supply cache. | |||
| 2 | Plans |
| |||
| 3 | Spies | Using spies is the most crucial aspect of planning. Without determining the enemy’s numbers, condition, abilities, etc., you can’t plan for the right things. | |||
| 4 | Elite Forces | Vanguards must consist of the fiercest troops, to strengthen the resolve and mitigate the enemy’s awesomeness for the less-skilled inexperienced “clean-up crew” which follows. | |||
| 5 | The Infantry |
| |||
| 6 | The Cavalry | Cavalry requires broad, level, open terrain to operate. They cannot operate in mountains, ravines, forests, wetlands, or bodies of water. | |||
| 7 | Amphibious Strategies |
| |||
| 8 | Chariots | Land-based vehicles require broad, level, open terrain. They cannot operate in mountains, ravines, forests, wetlands, or bodies of water. | |||
| 9 | Trust | People will only fight and die for an absolutely trustworthy leader. | |||
| 10 | Instructions | Sending untrained people into battle is the same as abandoning them. Even the simplest training of responding to the most basic marching orders (e.g., advance, retreat, halt, hold) is 10:1 force multiplier. | |||
| 11 | Large Numbers | Numerically superior forces are an advantage, but only when they:
| |||
| 12 | Small Numbers | Use guerrilla tactics to overcome numerically superior enemies (i.e., night raids, ambushes, and intercepting them at bottlenecks). | |||
| 13 | Love | People will only fight and die for those who they truly care about. | |||
| 14 | Awe | People will only fight and die for those who inspire awe, which is a 40/40/20 combination of reverence, admiration, and fear. | |||
| 15 | Rewards |
| |||
| 16 | Punishments |
|
17 | The Host | Fighting on your home turf is actually a disadvantage; it splits your forces’ energy between saving their homes, and destroying the enemy |
| 18 | The Guest | Fighting on enemy turf is advantageous, since you will always be in desperate “back-to-the-wall” situations against a dispersed enemy. | |||
| 19 | The Strong | Feign fear and weakness to lure enemies into fighting your stronger and/or numerically superior forces by throwing off their assessments. | |||
| 20 | The Weak | Deceive a stronger and/or numerically superior enemy by exaggerating the size and power of your forces, to throw off their assessments | |||
| 21 | Arrogance |
| |||
| 22 | Alliances |
| |||
| 23 | Disposition | Coax a numerically superior enemy into spreading out too thin, like in “Risk.” Breaking a large powerful force into many small forces spread over a large area negates their numerical advantage on a local scale. | |||
| 24 | Strategic Power |
| |||
| 25 | Daylight | In daylight, always set up extra tents, pennants, and equipment to exaggerate your numbers and deceive spies. | |||
| 26 | Night | Deceive spies at night by setting extra campfires and sending false communications and signals to non-existent forces to exaggerate your numbers and conceal your true location. | |||
| 27 | Example | Example | |||
| 28 | Example | Example | |||
| 29 | Example | Example | |||
| 30 | Example | Example | |||
| 31 | Example | Example | |||
| 32 | Example | Example | |||
| 33 | Example | Example | |||
| 34 | Example | Example | |||
| 35 | Example | Example | |||
| 36 | Example | Example | |||
| 37 | Example | Example
|