Difference between revisions of "Atemi"
YellowHatGuy (talk | contribs) |
YellowHatGuy (talk | contribs) |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | Atemi are | + | '''Atemi''' (literally: "hit somebody") are attacks which are intended to stun opponents, to buy the time needed to setup other techniques. |
| − | The typical reaction to being hit is to | + | The typical reaction to being hit is a momentary pause to say to yourself, “Ah! I just got hit?!”, or at least “Ow.” This moment of inattention briefly renders opponents unable to attack or defend. However, this window of opportunity only lasts a fraction of a second. With training, that brief advantage is enough to launch an incapacitating attack, like a [[Side kick|side kick]], or a [[Hip throw|hip throw]]. |
| − | ''Atemi are not powerful techniques | + | '''Atemi are ''not'' powerful techniques,''' but they make up for this shortcoming with their incredible speed. Even if an atemi does no harm, the opponent must immediately react to it, and the mental switching from offense-mode to defense-mode and back creates a moment of [https://en.wikipedia.org/wiki/Lag lag], which also stuns the opponent. |
| − | The following techniques are considered to be atemi: | + | Atemi are typically performed from the leading side. The following techniques are considered to be atemi: |
*[[Front-foot punch]] | *[[Front-foot punch]] | ||
*[[Backfist strike]] | *[[Backfist strike]] | ||
| − | *[[Spearhand | + | *[[Spearhand strike]] (when thrown with the lead hand) |
*[[Kakutō uchi]] | *[[Kakutō uchi]] | ||
*[[Haishu uchi]] | *[[Haishu uchi]] | ||
| Line 14: | Line 14: | ||
*[[Crescent kick]] | *[[Crescent kick]] | ||
*[[Leg sweep]] | *[[Leg sweep]] | ||
| + | |||
| + | ---- | ||
| + | {{Navigation}} | ||
Latest revision as of 17:42, 19 January 2021
Atemi (literally: "hit somebody") are attacks which are intended to stun opponents, to buy the time needed to setup other techniques.
The typical reaction to being hit is a momentary pause to say to yourself, “Ah! I just got hit?!”, or at least “Ow.” This moment of inattention briefly renders opponents unable to attack or defend. However, this window of opportunity only lasts a fraction of a second. With training, that brief advantage is enough to launch an incapacitating attack, like a side kick, or a hip throw.
Atemi are not powerful techniques, but they make up for this shortcoming with their incredible speed. Even if an atemi does no harm, the opponent must immediately react to it, and the mental switching from offense-mode to defense-mode and back creates a moment of lag, which also stuns the opponent.
Atemi are typically performed from the leading side. The following techniques are considered to be atemi:
- Front-foot punch
- Backfist strike
- Spearhand strike (when thrown with the lead hand)
- Kakutō uchi
- Haishu uchi
- Thumbknuckle strike
- Crescent kick
- Leg sweep